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Overflow animation9/19/2023 ![]() ![]() Create a component with variants for a default and hover state.Use interactive components to prototype video interactions in a single frame, like previewing playback on hover. In the Interaction details panel, uncheck Reset video states. ![]() Set the animation setting to Smart animate.Make sure the video layer names match as well. Create a connection between the two frames with the same video name.Let’s say you want to create a prototype where entering a frame begins playback, then clicking on the video navigates to a new frame with a larger view. You can use smart animate to preserve a video’s progress when navigating between frames. Set your desired action for the video (e.g., Mute/unmute video).Set your desired starting action (e.g., On click).Create a connection from your starting object to the video file.This can be helpful when trying to build an interactive video player experience. You can interact and prototype with videos based on triggers made within the same frame. Learn more about video state management → When toggled on, the video will restart from its beginning between frames. When you create an interaction between two frames that have the same video, there is a Reset video state toggle in the Interaction details panel. Jump forward/backward in time - Select either Jump forward or Jump backward, then set the number of seconds to jump forward/backward in the video.Set to specific time - Set a timestamp to jump to in the video.Mute/unmute video - Select either Mute video, Unmute video, Toggle mute/unmute.Play/pause video - Select either Play video, Pause video, or Toggle play/pause.The following interaction actions are available for videos: When video ends - Trigger set action when the video completes playing.When video hits - Trigger set action when the video hits a specific timestamp.The following interaction triggers are available for videos: When you create any prototyping connection, there is a trigger that determines what causes the interaction to begin, and an action that defines the response from the triggered event. Click the Sound icon to turn the video’s default sound setting on or off.This section lets you set a video’s behavior when navigating to its frame in a prototype. When you select a video, there is a Video section available on the Prototype tab. Learn more about prototyping → Video properties From here, you can create interactions between frames with video. Once you add video to a frame, switch over to the Prototype of the right sidebar. Apply masks to only show a part of the video.Adjust the video options including the Fill mode, rotation and blend modes.Crop and re-position video applied to layers.Scale, rotate and adjust the dimensions of any layers with video.Once you’ve added a video to your file, you can edit the video in the following ways: Objects with video fills are represented on the layers panel with the icon. You can also identify layers with video fills in the Layers panel in the left sidebar. From the Fill section, you can play and preview your video fill, jump to a specific timestamp, or scrub through the video. View and update video fills in the Fill section of the right sidebar. If you add a video as a fill to an existing object, Figma uses the name and dimensions of the original object. If you add a video straight to the canvas, Figma creates an object on the canvas with the dimensions of the original file. GIFs only playback when viewing designs and prototypes in presentation view. Note: You can also add animated GIFs to your prototypes. If you change the bounds of the frame so that all the content fits inside it, regular scrolling will apply.įigma supports 4 different overflow behaviors: No scrolling, Vertical, Horizontal, and Both directions. To apply overflow behavior, the frame must have content that extends beyond its bounds. This applies to frames that are directly on the canvas (top-level frames), as well as frames nested within other frames or layers. You can only apply overflow behavior to frames. Learn more about state management and resetting scroll position → Scroll overflow Overflow behaviors If you don’t want to share scroll position, you can reset the state on an interaction to a frame, or you can rename the objects so they don’t match. State management allows you to maintain the same scroll location when you move between two screens. For some interactions, we need to create an illusion that our designs are truly dynamic by memorizing and sharing scroll position between frames. When we create prototypes, we want our interactions to feel as much like the real thing as possible. ![]()
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